//---------------------------------------------------------------------
// CascadeSharp
// General Public License V2
//---------------------------------------------------------------------

using System;
using CascadeSharp.TKernel;
using CascadeSharp.TKernel.Quantity;
using CascadeSharp.TKernel.TCollection;
using CascadeSharp.TKMath.gp;

namespace CascadeSharp.TKService.Graphic3d
{
    //---------------------------------------------------------------------
    //  Class  Graphic3d_CLight
    //---------------------------------------------------------------------
    public class Graphic3d_CLight : Standard_Transient
    {
        public Graphic3d_CLight(Graphic3d_TypeOfLightSource theType)
            : base()
        {
            throw new NotImplementedException();
        }

        public Graphic3d_CLight(Graphic3d_CLight parameter1)
            : base()
        {
            throw new NotImplementedException();
        }

        public Graphic3d_CLight()
        {
            throw new NotImplementedException();
        }

        public char get_type_name()
        {
            throw new NotImplementedException("Native class returns pointer to integer/double/handle.");
        }

        public Graphic3d_TypeOfLightSource Type()
        {
            throw new NotImplementedException();
        }

        public TCollection_AsciiString Name()
        {
            throw new NotImplementedException();
        }

        public void SetName(TCollection_AsciiString theName)
        {
            throw new NotImplementedException();
        }

        public Quantity_Color Color()
        {
            throw new NotImplementedException();
        }

        public void SetColor(Quantity_Color theColor)
        {
            throw new NotImplementedException();
        }

        public bool IsEnabled()
        {
            throw new NotImplementedException();
        }

        public void SetEnabled(bool theIsOn)
        {
            throw new NotImplementedException();
        }

        public bool IsHeadlight()
        {
            throw new NotImplementedException();
        }

        public bool Headlight()
        {
            throw new NotImplementedException();
        }

        public void SetHeadlight(bool theValue)
        {
            throw new NotImplementedException();
        }

        public gp_Pnt Position()
        {
            throw new NotImplementedException();
        }

        public void SetPosition(gp_Pnt thePosition)
        {
            throw new NotImplementedException();
        }

        public void Position(ref double theX, ref double theY, ref double theZ)
        {
            throw new NotImplementedException();
        }

        public void SetPosition(double theX, double theY, double theZ)
        {
            throw new NotImplementedException();
        }

        public float ConstAttenuation()
        {
            throw new NotImplementedException();
        }

        public float LinearAttenuation()
        {
            throw new NotImplementedException();
        }

        public void Attenuation(ref double theConstAttenuation, ref double theLinearAttenuation)
        {
            throw new NotImplementedException();
        }

        public void SetAttenuation(float theConstAttenuation, float theLinearAttenuation)
        {
            throw new NotImplementedException();
        }

        public gp_Dir Direction()
        {
            throw new NotImplementedException();
        }

        public void SetDirection(gp_Dir theDir)
        {
            throw new NotImplementedException();
        }

        public void Direction(ref double theVx, ref double theVy, ref double theVz)
        {
            throw new NotImplementedException();
        }

        public void SetDirection(double theVx, double theVy, double theVz)
        {
            throw new NotImplementedException();
        }

        public float Angle()
        {
            throw new NotImplementedException();
        }

        public void SetAngle(float theAngle)
        {
            throw new NotImplementedException();
        }

        public float Concentration()
        {
            throw new NotImplementedException();
        }

        public void SetConcentration(float theConcentration)
        {
            throw new NotImplementedException();
        }

        public float Intensity()
        {
            throw new NotImplementedException();
        }

        public void SetIntensity(float theValue)
        {
            throw new NotImplementedException();
        }

        public float Smoothness()
        {
            throw new NotImplementedException();
        }

        public void SetSmoothRadius(float theValue)
        {
            throw new NotImplementedException();
        }

        public void SetSmoothAngle(float theValue)
        {
            throw new NotImplementedException();
        }

        public float Range()
        {
            throw new NotImplementedException();
        }

        public void SetRange(float theValue)
        {
            throw new NotImplementedException();
        }

        public TCollection_AsciiString GetId()
        {
            throw new NotImplementedException();
        }

        public ulong Revision()
        {
            throw new NotImplementedException();
        }

        public float changeConstAttenuation()
        {
            throw new NotImplementedException();
        }

        public float changeLinearAttenuation()
        {
            throw new NotImplementedException();
        }

        public float changeAngle()
        {
            throw new NotImplementedException();
        }

        public float changeConcentration()
        {
            throw new NotImplementedException();
        }

        public void makeId()
        {
            throw new NotImplementedException();
        }

        public void updateRevisionIf(bool theIsModified)
        {
            throw new NotImplementedException();
        }
    }; // class Graphic3d_CLight
}